Video Game Optimization By Eric Preisz, Ben Garney

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Video Game Optimization
 By Eric Preisz, Ben Garney

Video Game Optimization By Eric Preisz, Ben Garney


Video Game Optimization
 By Eric Preisz, Ben Garney


Download PDF Video Game Optimization By Eric Preisz, Ben Garney

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Video Game Optimization
 By Eric Preisz, Ben Garney

  • Sales Rank: #1589854 in Books
  • Brand: Preisz, Eric
  • Published on: 2010-03-01
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.50" h x 7.50" w x .75" l, 1.60 pounds
  • Binding: Paperback
  • 368 pages

Review
Introduction to Graphics Optimization. Chapter 1: PC Graphics System Overview. Chapter 2: The Optimization Process. Chapter 3: Intro to Optimization Tools. Chapter 4: More on Hardware. Chapter 5: Optimizing System Memory. Chapter 6: Optimizing CPU Processing. Chapter 7: Optimizing CPUs using Multi-threading. Chapter 8: Optimizing Graphics CPU Problems. Chapter 9: Optimizing Graphics GPU Problems. Chapter 10: Optimizing Shaders. Chapter 11: Conclusions.

About the Author
Eric Preisz is the course director for optimization at Full Sail Real World Education's game design bachelor's program. His practical experience began while optimizing video games and simulation software. Eric is the founder of C2C Simulation, a company that provides visual application development for the modeling, simulation, and training community as well as the location based entertainment industry. His experience involves work with NASA, Army, Department of Homeland Security and other government agencies.

Ben Garney works at PushButton Labs, where he is the lead developer on the PushButton Engine, an open source Flash game framework. Before he got into Flash game development, Ben spent five years at GarageGames, working on Torque engine technology. During that time, he helped ship several games, most notably Marble Blast Ultra on the XBox 360.

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Video Game Optimization By Eric Preisz, Ben Garney PDF

Video Game Optimization By Eric Preisz, Ben Garney


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